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This is Info file ../info/emacs, produced by Makeinfo-1.54 from the
input file emacs.texi.
File: emacs, Node: Minor Modes, Next: Variables, Up: Customization
Minor Modes
===========
Minor modes are optional features which you can turn on or off. For
example, Auto Fill mode is a minor mode in which SPC breaks lines
between words as you type. All the minor modes are independent of each
other and of the selected major mode. Most minor modes say in the mode
line when they are on; for example, `Fill' in the mode line means that
Auto Fill mode is on.
Append `-mode' to the name of a minor mode to get the name of a
command function that turns the mode on or off. Thus, the command to
enable or disable Auto Fill mode is called `M-x auto-fill-mode'. These
commands are usually invoked with `M-x', but you can bind keys to them
if you wish. With no argument, the function turns the mode on if it was
off and off if it was on. This is known as "toggling". A positive
argument always turns the mode on, and an explicit zero argument or a
negative argument always turns it off.
Enabling or disabling some minor modes applies only to the current
buffer; each buffer is independent of the other buffers. Therefore, you
can enable the mode in particular buffers and disable it in others.
Auto Fill mode allows you to enter filled text without breaking lines
explicitly. Emacs inserts newlines as necessary to prevent lines from
becoming too long. *Note Filling::.
Outline minor mode provides the same facilities as the major mode
called Outline mode; but since it is a minor mode instead, you can
combine it with any major mode. *Note Outline Mode::.
Overwrite mode causes ordinary printing characters to replace
existing text instead of shoving it over. For example, if the point is
in front of the `B' in `FOOBAR', then in Overwrite mode typing a `G'
changes it to `FOOGAR', instead of making it `FOOGBAR' as usual.
Auto Save mode causes the contents of a buffer to be saved
periodically to reduce the amount you will lose in case of a system
crash. *Note Auto Save::.
ISO Accents mode makes the characters ``', `'', `"', `^', `/' and
`~' combined with the following letter, to produce an accented letter
in the ISO Latin-1 character set. *Note European Display::.
The following minor modes normally apply to all buffers at once.
Since each is enabled or disabled by the value of a variable, you *can*
set them differently for particular buffers, by explicitly making the
corresponding variables local in those buffers. *Note Locals::.
Abbrev mode allows you to define abbreviations that automatically
expand as you type them. For example, `amd' might expand to `abbrev
mode'. *Note Abbrevs::, for full information.
Line Number mode enables continuous display in the mode line of the
line number of point. *Note Mode Line::.
Scroll Bar mode gives each window a scroll bar (*note Scroll
Bars::.). Menu Bar mode gives each frame a menu bar (*note Menu
Bars::.). Both of these modes are enabled by default when you use the
X Window System.
In Transient Mark mode, every change in the buffer "deactivates" the
mark, so that commands that operate on the region will get an error.
This means you must either set the mark, or explicitly "reactivate" it,
before each command that uses the region. The advantage of Transient
Mark mode is that Emacs can display the region highlighted (currently
only when using X). *Note Setting Mark::.
File: emacs, Node: Variables, Next: Keyboard Macros, Prev: Minor Modes, Up: Customization
Variables
=========
A "variable" is a Lisp symbol which has a value. The symbol's name
is also called the name of the variable. A variable name can contain
any characters that can appear in a file, but conventionally variable
names consist of words separated by hyphens. A variable can have a
documentation string which describes what kind of value it should have
and how the value will be used.
Lisp allows any variable to have any kind of value, but most
variables that Emacs uses require a value of a certain type. Often the
value should always be a string, or should always be a number.
Sometimes we say that a certain feature is turned on if a variable is
"non-`nil'," meaning that if the variable's value is `nil', the feature
is off, but the feature is on for *any* other value. The conventional
value to use to turn on the feature--since you have to pick one
particular value when you set the variable--is `t'.
Emacs uses many Lisp variables for internal recordkeeping, as any
Lisp program must, but the most interesting variables for you are the
ones that exist for the sake of customization. Emacs does not
(usually) change the values of these variables; instead, you set the
values, and thereby alter and control the behavior of certain Emacs
commands. These variables are called "options". Most options are
documented in this manual, and appear in the Variable Index (*note
Variable Index::.).
One example of a variable which is an option is `fill-column', which
specifies the position of the right margin (as a number of characters
from the left margin) to be used by the fill commands (*note
Filling::.).
* Menu:
* Examining:: Examining or setting one variable's value.
* Edit Options:: Examining or editing list of all variables' values.
* Hooks:: Hook variables let you specify programs for parts
of Emacs to run on particular occasions.
* Locals:: Per-buffer values of variables.
* File Variables:: How files can specify variable values.
File: emacs, Node: Examining, Next: Edit Options, Up: Variables
Examining and Setting Variables
-------------------------------
`C-h v VAR RET'
Print the value and documentation of variable VAR
(`describe-variable').
`M-x set-variable RET VAR RET VALUE RET'
Change the value of variable VAR to VALUE.
To examine the value of a single variable, use `C-h v'
(`describe-variable'), which reads a variable name using the
minibuffer, with completion. It prints both the value and the
documentation of the variable. For example,
C-h v fill-column RET
prints something like this:
fill-column's value is 75
Documentation:
*Column beyond which automatic line-wrapping should happen.
Automatically becomes buffer-local when set in any fashion.
The star at the beginning of the documentation indicates that this
variable is an option. `C-h v' is not restricted to options; it allows
any variable name.
The most convenient way to set a specific option is with `M-x
set-variable'. This reads the variable name with the minibuffer (with
completion), and then reads a Lisp expression for the new value using
the minibuffer a second time. For example,
M-x set-variable RET fill-column RET 75 RET
sets `fill-column' to 75.
You can set any variable with a Lisp expression using the function
`setq'. Here's how to use it to set `fill-column':
(setq fill-column 75)
Setting variables, like all means of customizing Emacs except where
explicitly stated, affects only the current Emacs session.
File: emacs, Node: Edit Options, Next: Hooks, Prev: Examining, Up: Variables
Editing Variable Values
-----------------------
These two functions make it easy to display all the user edit options
and change some of them.
`M-x list-options'
Display a buffer listing names, values and documentation of all
options.
`M-x edit-options'
Change option values by editing a list of options.
`M-x list-options' displays a list of all Emacs option variables, in
an Emacs buffer named `*List Options*'. Each option is shown with its
documentation and its current value. Here is what a portion of it might
look like:
;; exec-path:
("." "/usr/local/bin" "/usr/ucb" "/bin" "/usr/bin" "/u2/emacs/etc")
*List of directories to search programs to run in subprocesses.
Each element is a string (directory name)
or nil (try the default directory).
;;
;; fill-column:
75
*Column beyond which automatic line-wrapping should happen.
Automatically becomes buffer-local when set in any fashion.
;;
`M-x edit-options' goes one step further and immediately selects the
`*List Options*' buffer; this buffer uses the major mode Options mode,
which provides commands that allow you to point at an option and change
its value:
`s'
Set the variable point is in or near to a new value read using the
minibuffer.
`x'
Toggle the variable point is in or near: if the value was `nil',
it becomes `t'; otherwise it becomes `nil'.
`1'
Set the variable point is in or near to `t'.
`0'
Set the variable point is in or near to `nil'.
`n'
`p'
Move to the next or previous variable.
Any changes take effect immediately, and last until you exit from
Emacs.
File: emacs, Node: Hooks, Next: Locals, Prev: Edit Options, Up: Variables
Hooks
-----
A "hook" is a variable where you can store a function or functions
to be called on a particular occasion by an existing program. Emacs
provides a number of hooks for the sake of customization.
Most of the hooks in Emacs are "normal hooks". These variables
contain lists of functions to be called with no arguments. The reason
most hooks are normal hooks is so that you can use them in a uniform
way. Every variable in Emacs whose name ends in `-hook' is a normal
hook.
Most major modes run hooks as the last step of initialization. This
makes it easy for a user to customize the behavior of the mode, by
overriding the local variable assignments already made by the mode. But
hooks may also be used in other contexts. For example, the hook
`suspend-hook' runs just before Emacs suspends itself (*note
Exiting::.).
The recommended way to add a hook function to a normal hook is by
calling `add-hook'. You can use any valid Lisp function as the hook
function. For example, here's how to set up a hook to turn on Auto
Fill mode when entering Text mode and other modes based on Text mode:
(add-hook 'text-mode-hook 'turn-on-auto-fill)
The next example shows how to use a hook to customize the indentation
of C code. (People often have strong personal preferences for one
format compared to another.) Here the hook function is an anonymous
lambda expression.
(add-hook 'c-mode-hook
(function (lambda ()
(setq c-indent-level 4
c-argdecl-indent 0
c-label-offset -4
c-continued-statement-indent 0
c-brace-offset 0
comment-column 40))))
(setq c++-mode-hook c-mode-hook)
It is best to design your hook functions so that the order in which
they are executed does not matter. Any dependence on the order is
"asking for trouble." However, the order is predictable: the most
recently added hook functions are executed first.
File: emacs, Node: Locals, Next: File Variables, Prev: Hooks, Up: Variables
Local Variables
---------------
`M-x make-local-variable RET VAR RET'
Make variable VAR have a local value in the current buffer.
`M-x kill-local-variable RET VAR RET'
Make variable VAR use its global value in the current buffer.
`M-x make-variable-buffer-local RET VAR RET'
Mark variable VAR so that setting it will make it local to the
buffer that is current at that time.
Any variable can be made "local" to a specific Emacs buffer. This
means that its value in that buffer is independent of its value in other
buffers. A few variables are always local in every buffer. Every other
Emacs variable has a "global" value which is in effect in all buffers
that have not made the variable local.
`M-x make-local-variable' reads the name of a variable and makes it
local to the current buffer. Further changes in this buffer will not
affect others, and further changes in the global value will not affect
this buffer.
`M-x make-variable-buffer-local' reads the name of a variable and
changes the future behavior of the variable so that it will become local
automatically when it is set. More precisely, once a variable has been
marked in this way, the usual ways of setting the variable automatically
do `make-local-variable' first. We call such variables "per-buffer"
variables.
Major modes (*note Major Modes::.) always make the variables they set
local to the buffer. This is why changing major modes in one buffer has
no effect on other buffers. Minor modes also work by setting
variables--normally, each minor mode has one controlling variable which
is non-`nil' when the mode is enabled (*note Minor Modes::.). For most
minor modes, the controlling variable is per buffer.
Emacs contains a number of variables that are always per-buffer.
These include `abbrev-mode', `auto-fill-function', `case-fold-search',
`comment-column', `ctl-arrow', `fill-column', `fill-prefix',
`indent-tabs-mode', `left-margin', `mode-line-format', `overwrite-mode',
`selective-display-ellipses', `selective-display', `tab-width', and
`truncate-lines'. Some other variables are always local in every
buffer, but they are used for internal purposes.
`M-x kill-local-variable' reads the name of a variable and makes it
cease to be local to the current buffer. The global value of the
variable henceforth is in effect in this buffer. Setting the major
mode kills all the local variables of the buffer except for a few
specially marked variables that are "permanent locals".
To set the global value of a variable, regardless of whether the
variable has a local value in the current buffer, you can use the Lisp
function `setq-default'. It works like `setq'. If there is a local
value in the current buffer, the local value is not affected by
`setq-default'; thus, the new global value may not be visible until you
switch to another buffer. For example,
(setq-default fill-column 75)
`setq-default' is the only way to set the global value of a variable
that has been marked with `make-variable-buffer-local'.
Lisp programs can look at a variable's default value with
`default-value'. This function takes a symbol as argument and returns
its default value. The argument is evaluated; usually you must quote
it explicitly. For example,
(default-value 'fill-column)
File: emacs, Node: File Variables, Prev: Locals, Up: Variables
Local Variables in Files
------------------------
A file can specify local variable values for use when you edit the
file with Emacs. Visiting the file checks for local variables
specifications; it automatically makes these variables local to the
buffer, and sets them to the values specified in the file.
There are two ways to specify local variable values: in the first
line, or with a local variables list. Here's how to do this with the
first line:
-*- mode: MODENAME; VAR: VALUE; ... -*-
You can specify any number of variables/value pairs in this way, each
pair with a colon and semicolon as shown above. The major mode should
come first, if it is mentioned at all. Here is an example that
specifies Lisp mode and sets two variables with numeric values:
;; -*-Mode: Lisp; fill-column: 75; comment-column: 50; -*-
A "local variables list" goes near the end of the file, in the last
page. (It is often best to put it on a page by itself.) The local
variables list starts with a line containing the string `Local
Variables:', and ends with a line containing the string `End:'. In
between come the variable names and values, one set per line, as
`VARIABLE: VALUE'. The VALUEs are not evaluated; they are used
literally.
Here is an example of a local variables list:
;;; Local Variables: ***
;;; mode:lisp ***
;;; comment-column:0 ***
;;; comment-start: ";;; " ***
;;; comment-end:"***" ***
;;; End: ***
As you see, each line starts with the prefix `;;; ' and each line
ends with the suffix ` ***'. Emacs recognizes these as the prefix and
suffix based on the first line of the list, by finding them surrounding
the magic string `Local Variables:'; so it automatically discards them
from the other lines of the list.
The usual reason for using a prefix and/or suffix is to embed the
local variables list in a comment, so it won't confuse other programs
that the file is intended as input for. The example above is for a
language where comment lines start with `;;; ' and end with `***'; the
local values for `comment-start' and `comment-end' customize the rest
of Emacs for this unusual syntax. Don't use a prefix (or a suffix) if
you don't need one.
Two "variable names" have special meanings in a local variables
list: a value for the variable `mode' really sets the major mode, and a
value for the variable `eval' is simply evaluated as an expression and
the value is ignored. `mode' and `eval' are not real variables;
setting such variables in any other context has no such effect. If
`mode' is used in a local variables list, it should be the first entry
in the list.
The start of the local variables list must be no more than 3000
characters from the end of the file, and must be in the last page if the
file is divided into pages. Otherwise, Emacs will not notice it is
there. The purpose of this is so that a stray `Local Variables:' not
in the last page does not confuse Emacs, and so that visiting a long
file that is all one page and has no local variables list need not take
the time to search the whole file.
You may be tempted to try to turn on Auto Fill mode with a local
variable list. That is a mistake. The choice of Auto Fill mode or not
is a matter of individual taste, not a matter of the contents of
particular files. If you want to use Auto Fill, set up major mode
hooks with your `.emacs' file to turn it on (when appropriate) for you
alone (*note Init File::.). Don't try to use a local variable list
that would impose your taste on everyone.
The variable `enable-local-variables' controls whether to process
local variables lists, and thus gives you a chance to override them.
Its default value is `t', which means to process local variables lists.
If you set the value to `nil', Emacs simply ignores local variables
lists. Any other value says to query you about each local variables
list, showing you the local variables list to consider.
The `eval' "variable" creates special risks, so there is a separate
variable `enable-local-eval' to control whether Emacs processes `eval'
variables, as well variables with names that end in `-hook', `-hooks',
`-function' or `-functions'. The three possibilities for the value are
`t', `nil', and anything else, just as for `enable-local-variables'.
The default is `maybe', which is neither `t' nor `nil', so normally
Emacs queries about `eval' variable settings.
Use the command `normal-mode' to reset the local variables and major
mode of a buffer according to the file name and contents, including the
local variables list if any. *Note Choosing Modes::.
File: emacs, Node: Keyboard Macros, Next: Key Bindings, Prev: Variables, Up: Customization
Keyboard Macros
===============
A "keyboard macro" is a command defined by the user to abbreviate a
sequence of keys. For example, if you discover that you are about to
type `C-n C-d' forty times, you can speed your work by defining a
keyboard macro to do `C-n C-d' and calling it with a repeat count of
forty.
`C-x ('
Start defining a keyboard macro (`start-kbd-macro').
`C-x )'
End the definition of a keyboard macro (`end-kbd-macro').
`C-x e'
Execute the most recent keyboard macro (`call-last-kbd-macro').
`C-u C-x ('
Re-execute last keyboard macro, then add more keys to its
definition.
`C-x q'
When this point is reached during macro execution, ask for
confirmation (`kbd-macro-query').
`M-x name-last-kbd-macro'
Give a command name (for the duration of the session) to the most
recently defined keyboard macro.
`M-x insert-kbd-macro'
Insert in the buffer a keyboard macro's definition, as Lisp code.
Keyboard macros differ from ordinary Emacs commands in that they are
written in the Emacs command language rather than in Lisp. This makes
it easier for the novice to write them, and makes them more convenient
as temporary hacks. However, the Emacs command language is not powerful
enough as a programming language to be useful for writing anything
intelligent or general. For such things, Lisp must be used.
You define a keyboard macro while executing the commands which are
the definition. Put differently, as you define a keyboard macro, the
definition is being executed for the first time. This way, you can see
what the effects of your commands are, so that you don't have to figure
them out in your head. When you are finished, the keyboard macro is
defined and also has been, in effect, executed once. You can then do
the whole thing over again by invoking the macro.
* Menu:
* Basic Kbd Macro:: Defining and running keyboard macros.
* Save Kbd Macro:: Giving keyboard macros names; saving them in files.
* Kbd Macro Query:: Keyboard macros that do different things each use.
File: emacs, Node: Basic Kbd Macro, Next: Save Kbd Macro, Up: Keyboard Macros
Basic Use
---------
To start defining a keyboard macro, type the `C-x (' command
(`start-kbd-macro'). From then on, your keys continue to be executed,
but also become part of the definition of the macro. `Def' appears in
the mode line to remind you of what is going on. When you are
finished, the `C-x )' command (`end-kbd-macro') terminates the
definition (without becoming part of it!). For example
C-x ( M-f foo C-x )
defines a macro to move forward a word and then insert `foo'.
The macro thus defined can be invoked again with the `C-x e' command
(`call-last-kbd-macro'), which may be given a repeat count as a numeric
argument to execute the macro many times. `C-x )' can also be given a
repeat count as an argument, in which case it repeats the macro that
many times right after defining it, but defining the macro counts as
the first repetition (since it is executed as you define it). So,
giving `C-x )' an argument of 4 executes the macro immediately 3
additional times. An argument of zero to `C-x e' or `C-x )' means
repeat the macro indefinitely (until it gets an error or you type
`C-g').
If you wish to repeat an operation at regularly spaced places in the
text, define a macro and include as part of the macro the commands to
move to the next place you want to use it. For example, if you want to
change each line, you should position point at the start of a line, and
define a macro to change that line and leave point at the start of the
next line. Then repeating the macro will operate on successive lines.
After you have terminated the definition of a keyboard macro, you
can add to the end of its definition by typing `C-u C-x ('. This is
equivalent to plain `C-x (' followed by retyping the whole definition
so far. As a consequence it re-executes the macro as previously
defined.
You can use function keys in a keyboard macro, just like keyboard
keys. You can even use mouse events, but be careful about that: when
the macro replays the mouse event, it uses the original mouse position
of that event, the position that the mouse had while you were defining
the macro. The effect of this may be hard to predict. (Using the
current mouse position would be even less predictable.)
One thing that doesn't always work well in a keyboard macro is the
command `C-M-c' (`exit-recursive-edit'). When this command exits a
recursive edit that started within the macro, it works as you'd expect.
But if it exits a recursive edit that started before you invoked the
keyboard macro, it also necessarily exits the keyboard macro as part of
the process.
File: emacs, Node: Save Kbd Macro, Next: Kbd Macro Query, Prev: Basic Kbd Macro, Up: Keyboard Macros
Naming and Saving Keyboard Macros
---------------------------------
If you wish to save a keyboard macro for longer than until you
define the next one, you must give it a name using `M-x
name-last-kbd-macro'. This reads a name as an argument using the
minibuffer and defines that name to execute the macro. The macro name
is a Lisp symbol, and defining it in this way makes it a valid command
name for calling with `M-x' or for binding a key to with
`global-set-key' (*note Keymaps::.). If you specify a name that has a
prior definition other than another keyboard macro, an error message is
printed and nothing is changed.
Once a macro has a command name, you can save its definition in a
file. Then it can be used in another editing session. First, visit
the file you want to save the definition in. Then use this command:
M-x insert-kbd-macro RET MACRONAME RET
This inserts some Lisp code that, when executed later, will define the
same macro with the same definition it has now. (You need not
understand Lisp code to do this, because `insert-kbd-macro' writes the
Lisp code for you.) Then save the file. You can load the file later
with `load-file' (*note Lisp Libraries::.). If the file you save in is
your init file `~/.emacs' (*note Init File::.) then the macro will be
defined each time you run Emacs.
If you give `insert-kbd-macro' a prefix argument, it makes
additional Lisp code to record the keys (if any) that you have bound to
the keyboard macro, so that the macro will be reassigned the same keys
when you load the file.
File: emacs, Node: Kbd Macro Query, Prev: Save Kbd Macro, Up: Keyboard Macros
Executing Macros with Variations
--------------------------------
Using `C-x q' (`kbd-macro-query'), you can get an effect similar to
that of `query-replace', where the macro asks you each time around
whether to make a change. When you are defining the macro, type `C-x
q' at the point where you want the query to occur. During macro
definition, the `C-x q' does nothing, but when you run the macro later,
`C-x q' asks you interactively whether to continue.
The valid responses when `C-x q' asks are SPC (or `y'), DEL (or
`n'), ESC (or `q'), `C-l' and `C-r'. The answers are the same as in
query replace, though not all of the query-replace options are
meaningful.
Specifically, SPC means to continue. DEL means to skip the
remainder of this repetition of the macro and start right away with the
next repetition. ESC means to skip the remainder of this repetition
and cancel further repetition. `C-l' redraws the screen and asks you
again for a character to say what to do.
`C-r' enters a recursive editing level, in which you can perform
editing which is not part of the macro. When you exit the recursive
edit using `C-M-c', you are asked again how to continue with the
keyboard macro. If you type a SPC at this time, the rest of the macro
definition is executed. It is up to you to leave point and the text in
a state such that the rest of the macro will do what you want.
`C-u C-x q', which is `C-x q' with a numeric argument, performs a
different function. It enters a recursive edit reading input from the
keyboard, both when you type it during the definition of the macro, and
when it is executed from the macro. During definition, the editing you
do inside the recursive edit does not become part of the macro. During
macro execution, the recursive edit gives you a chance to do some
particularized editing. *Note Recursive Edit::.
File: emacs, Node: Key Bindings, Next: Keyboard Translations, Prev: Keyboard Macros, Up: Customization
Customizing Key Bindings
========================
This section describes "key bindings" which map keys to commands,
and the "keymaps" which record key bindings. It also explains how to
customize key bindings.
Recall that a command is a Lisp function whose definition provides
for interactive use. Like every Lisp function, a command has a function
name which usually consists of lower case letters and hyphens.
* Menu:
* Keymaps:: Generalities. The global keymap.
* Prefix Keymaps:: Keymaps for prefix keys.
* Local Keymaps:: Major and minor modes have their own keymaps.
* Minibuffer Maps:: The minibuffer uses its own local keymaps.
* Rebinding:: How to redefine one key's meaning conveniently.
* Init Rebinding:: Rebinding keys with your init file, `.emacs'.
* Function Keys:: Rebinding terminal function keys.
* Mouse Buttons:: Rebinding mouse buttons in Emacs.
* Disabling:: Disabling a command means confirmation is required
before it can be executed. This is done to protect
beginners from surprises.
File: emacs, Node: Keymaps, Next: Prefix Keymaps, Up: Key Bindings
Keymaps
-------
The bindings between key sequences and command functions are recorded
in data structures called "keymaps". Emacs has many of these, each
used on particular occasions.
Recall that a "key sequence" ("key", for short) is a sequence of
"input events" that have a meaning as a unit. Input events include
characters, function keys and mouse buttons--all the inputs that you
can send to the computer with your terminal. A key sequence gets its
meaning from its "binding", which says what command it runs. The
function of keymaps is to record these bindings.
The "global" keymap is the most important keymap because it is
always in effect. The global keymap defines keys for Fundamental mode;
most of these definitions are common to all (or most) major modes. Each
major or minor mode can have its own keymap which overrides the
definitions of some keys.
For example, a self-inserting character such as `g' is
self-inserting because the global keymap binds it to the command
`self-insert-command'. The standard Emacs editing characters such as
`C-a' also get their standard meanings from the global keymap.
Commands to rebind keys, such as `M-x global-set-key', actually work by
storing the new binding in the proper place in the global map. *Note
Rebinding::.
Meta characters work differently; Emacs translates each Meta
character into a pair of characters starting with ESC. When you type
the character `M-a' in a key sequence, Emacs replaces it with `ESC a'.
A meta key comes in as a single input event, but becomes two events for
purposes of key bindings. The reason for this is historical, and we
might change it someday.
Most modern keyboards have function keys as well as character keys.
Function keys send input events just as character keys do, and keymaps
can have bindings for them.
On many terminals, typing a function key actually sends the computer
a sequence of characters; the precise details of the sequence depends on
which function key and on the model of terminal you are using. (Often
he sequence starts with `ESC ['.) If Emacs understands your terminal
type properly, it recognizes the character sequences forming function
keys wherever they occur in a key sequence (not just at the beginning).
Thus, for most purposes, you can pretend the function keys reach Emacs
directly and ignore their encoding as character sequences.
Mouse buttons also produce input events. These events come with
other data--the window and position where you pressed or released the
button, and a timestamp. But only the choice of button matters for key
bindings; the other data matters only if a command looks at it.
(Commands designed for mouse invocation usually do look at the other
data.)
A keymap records definitions for single events. Interpreting a key
sequence of multiple events involves a chain of keymaps. The first
keymap gives a definition for the first event; this definition is
another keymap, which is used to look up the second event in the
sequence, and so on.
Key sequences can mix function keys and characters. For example,
`C-x SELECT' makes sense. If you make SELECT a prefix key, then
`SELECT C-n' makes sense. You can even mix mouse events with keyboard
events, but we recommend against it, because such sequences are
inconvenient to type in.
File: emacs, Node: Prefix Keymaps, Next: Local Keymaps, Prev: Keymaps, Up: Key Bindings
Prefix Keymaps
--------------
A prefix key such as `C-x' or ESC has its own keymap, which holds
the definition for the event that immediately follows that prefix.
The definition of a prefix key is the keymap to use for looking up
the following event. The definition can also be a Lisp symbol whose
function definition is the following keymap; the effect is the same, but
it provides a command name for the prefix key that can be used as a
description of what the prefix key is for. Thus, the binding of `C-x'
is the symbol `Ctl-X-Prefix', whose function definition is the keymap
for `C-x' commands. The definitions of `C-c', `C-x', `C-h' and ESC as
prefix keys appear in the global map, so these prefix keys are always
available.
Some prefix keymaps are stored in variables with names:
* `ctl-x-map' is the variable name for the map used for characters
that follow `C-x'.
* `help-map' is for characters that follow `C-h'.
* `esc-map' is for characters that follow ESC. Thus, all Meta
characters are actually defined by this map.
* `ctl-x-4-map' is for characters that follow `C-x 4'.
* `mode-specific-map' is for characters that follow `C-c'.
File: emacs, Node: Local Keymaps, Next: Minibuffer Maps, Prev: Prefix Keymaps, Up: Key Bindings
Local Keymaps
-------------
So far we have explained the ins and outs of the global map. Major
modes customize Emacs by providing their own key bindings in "local
keymaps". For example, C mode overrides TAB to make it indent the
current line for C code. Portions of text in the buffer can specify
their own keymaps to substitute for the keymap of the buffer's major
mode.
Minor modes can also have local keymaps. Whenever a minor mode is
in effect, the definitions in its keymap override both the major mode's
local keymap and the global keymap.
The local keymaps for Lisp mode, C mode, and several other major
modes always exist even when not in use. These are kept in variables
named `lisp-mode-map', `c-mode-map', and so on. For major modes less
often used, the local keymap is normally constructed only when the mode
is used for the first time in a session. This is to save space.
All minor mode keymaps are created in advance. There is no way to
defer their creation until the minor mode is enabled.
A local keymap can locally redefine a key as a prefix key by defining
it as a prefix keymap. If the key is also defined globally as a prefix,
then its local and global definitions (both keymaps) effectively
combine: both of them are used to look up the event that follows the
prefix key. Thus, if the mode's local keymap defines `C-c' as another
keymap, and that keymap defines `C-z' as a command, this provides a
local meaning for `C-c C-z'. This does not affect other sequences that
start with `C-c'; If those sequences don't have their own local
bindings, their global bindings remain in effect.
Another way to think of this is that Emacs handles a multi-event key
sequence by looking in several keymaps, one by one, for a binding of the
whole key sequence. First it checks the minor mode keymaps for minor
modes that are enabled, then it checks the major mode's keymap, and then
it checks the global keymap. This is not precisely how key lookup
works, but it's good enough for understanding ordinary circumstances.
File: emacs, Node: Minibuffer Maps, Next: Rebinding, Prev: Local Keymaps, Up: Key Bindings
Minibuffer Keymaps
------------------
The minibuffer has its own set of local keymaps; they contain various
completion and exit commands.
* `minibuffer-local-map' is used for ordinary input (no completion).
* `minibuffer-local-ns-map' is similar, except that SPC exits just
like RET. This is used mainly for Mocklisp compatibility.
* `minibuffer-local-completion-map' is for permissive completion.
* `minibuffer-local-must-match-map' is for strict completion and for
cautious completion.
File: emacs, Node: Rebinding, Next: Init Rebinding, Prev: Minibuffer Maps, Up: Key Bindings
Changing Key Bindings Interactively
-----------------------------------
The way to redefine an Emacs key is to change its entry in a keymap.
You can change the global keymap, in which case the change is effective
in all major modes (except those that have their own overriding local
definitions for the same key). Or you can change the current buffer's
local map, which affects all buffers using the same major mode.
`M-x global-set-key RET KEY CMD RET'
Define KEY globally to run CMD.
`M-x local-set-key RET KEY CMD RET'
Define KEY locally (in the major mode now in effect) to run CMD.
`M-x global-unset-key RET KEY'
Make KEY undefined in the global map.
`M-x local-unset-key RET KEY'
Make KEY undefined locally (in the major mode now in effect).
For example, suppose you like to execute commands in a subshell
within an Emacs buffer, instead of suspending Emacs and executing
commands in your login shell. Normally, `C-z' is bound to the function
`suspend-emacs', but you can change `C-z' to invoke an interactive
subshell within Emacs, by binding it to `shell' as follows:
M-x global-set-key RET C-z shell RET
`global-set-key' reads the command name after the key. After you
press the key, a message like this appears so that you can confirm that
you are binding the key you want:
Set key C-z to command:
You can redefine function keys and mouse events in the same way; just
type the function key or click the mouse when it's time to specify the
key to rebind.
You can rebind a key that contains more than one event in the same
way. Emacs keeps reading the key to rebind until it is a complete key
(that is, not a prefix key). Thus, if you type `C-f' for KEY, that's
the end; the minibuffer is entered immediately to read CMD. But if you
type `C-x', another character is read; if that is `4', another
character is read, and so on. For example,
M-x global-set-key RET C-x 4 $ spell-other-window RET
would redefine `C-x 4 $' to run the (fictitious) command
`spell-other-window'.
You can remove the global definition of a key with
`global-unset-key'. This makes the key "undefined"; if you type it,
Emacs will just beep. Similarly, `local-unset-key' makes a key
undefined in the current major mode keymap, which makes the global
definition (or lack of one) come back into effect in that major mode.
If you have redefined (or undefined) a key and you subsequently wish
to retract the change, undefining the key will not do the job--you need
to redefine the key with its standard definition. To find the name of
the standard definition of a key, go to a Fundamental mode buffer and
use `C-h c'. The documentation of keys in this manual also lists their
command names.
If you want to prevent yourself from invoking a command by mistake,
it is better to disable the command than to undefine the key. A
disabled command is less work to invoke when you really want to. *Note
Disabling::.
File: emacs, Node: Init Rebinding, Next: Function Keys, Prev: Rebinding, Up: Key Bindings
Rebinding Keys in Your Init File
--------------------------------
If you have a set of default definitions that you like to use all
the time, you can put commands in your `.emacs' file by using their
Lisp syntax. Thus, the first `global-set-key' command in this section
could be put in an `.emacs' file in either of the two following formats:
(global-set-key "\C-z" 'shell)
or as:
(global-set-key [?\C-z] 'shell)
When the key sequence consists of characters, like this one, you can
write it as a string or as a vector. The first format specifies the key
sequence as a string, `"\C-z"'. The second format uses a vector to
specify the key sequence. The square brackets (`[...]') delimit the
contents of the vector. The vector in this example contains just one
element, which is the integer code corresponding to `C-z'. The
question mark is the Lisp syntax for a character constant; the
character must follow with no intervening spaces.
The single-quote before `shell' marks it as a constant symbol rather
than a variable. If you omit the quote, Emacs tries to evaluate
`shell' immediately as a variable. This probably causes an error; it
certainly isn't what you want.
Here is another example that binds a key sequence two characters
long:
(global-set-key "\C-xl" 'make-symbolic-link)
or:
(global-set-key [?\C-x ?l] 'make-symbolic-link)
File: emacs, Node: Function Keys, Next: Mouse Buttons, Prev: Init Rebinding, Up: Key Bindings
Rebinding Function Keys
-----------------------
Key sequences can contain function keys as well as ordinary
characters. Just as Lisp characters (actually integers) represent
keyboard characters, Lisp symbols represent function keys. If the
function key has a word as its label, then that word is also the name of
the corresponding Lisp symbol. Here are the conventional Lisp names for
other function keys:
`left', `up', `right', `down'
Cursor arrow keys.
`begin', `end', `home', `next', `prior'
Other cursor repositioning keys.
`select', `print', `execute', `backtab'
`insert', `undo', `redo', `clearline'
`insertline', `deleteline', `insertchar', `deletechar',
Miscellaneous function keys.
`f1' ... `f35'
Numbered function keys (across the top of the keyboard).
`kp-add', `kp-subtract', `kp-multiply', `kp-divide'
`kp-backtab', `kp-space', `kp-tab', `kp-enter'
`kp-separator', `kp-decimal', `kp-equal'
Keypad keys (to the right of the regular keyboard), with names or
punctuation.
`kp-0', `kp-1', ... `kp-9'
Keypad keys with digits.
`kp-f1', `kp-f2', `kp-f3', `kp-f4'
Keypad PF keys.
These names are conventional, but some systems (especially when using
X windows) may use different names. To make certain what symbol is used
for a given function key on your terminal, type `C-h c' followed by
that key.
A key sequence which contains non-characters must be a vector rather
than a string. To write a vector, write square brackets containing the
vector elements. Write spaces to separate the elements. If an element
is a symbol, simply write the symbol's name--no delimiters or
punctuation are needed. If an element is a character, write a Lisp
character constant, which is `?' followed by the character as it would
appear in a string.
Thus, to bind function key `f1' to the command `rmail', write the
following:
(global-set-key [f1] 'rmail)
To bind the right-arrow key to the command `forward-char', you can
use this expression:
(global-set-key [right] 'forward-char)
using the Lisp syntax for a vector containing the symbol `right'.
(This binding is present in Emacs by default.)
You can mix function keys and characters in a key sequence. This
example binds `C-x RIGHT' to the command `forward-page'.
(global-set-key [?\C-x right] 'forward-page)
where `?\C-x' is the Lisp character constant for the character `C-x'.
The vector element `right' is a symbol and therefore does not take a
question mark.
You can use the modifier keys CTRL, META, HYPER, SUPER, ALT and
SHIFT with function keys. To represent these modifiers, prepend the
strings `C-', `M-', `H-', `s-', `A-' and `S-' to the symbol name.
Thus, here is how to make `Hyper-Meta-RIGHT' move forward a word:
(global-set-key [H-M-right] 'forward-word)
File: emacs, Node: Mouse Buttons, Next: Disabling, Prev: Function Keys, Up: Key Bindings
Rebinding Mouse Buttons
-----------------------
Emacs uses Lisp symbols to designate mouse buttons, too. The
ordinary mouse events in Emacs are "click" events; these happen when you
press a button and release it without moving the mouse. You can also
get "drag" events, when you move the mouse while holding the button
down. Drag events happen when you finally let go of the button.
The symbols for basic click events are `mouse-1' for the leftmost
button, `mouse-2' for the next, and so on. Here is how you can
redefine the second mouse button to split the current window:
(global-set-key [mouse-2] 'split-window-vertically)
The symbols for drag events are similar, but have the prefix `drag-'
before the word `mouse'. For example, dragging the left button
generates a `drag-mouse-1' event.
You can also define events that occur when a mouse button is pressed
down. These events start with `down-' instead of `drag-'. Such events
are generated only if they have key bindings. When you get a
button-down event, a corresponding click or drag event will always
follow.
If you wish, you can distinguish single, double, and triple clicks.
A double click means clicking a mouse button twice in approximately the
same place. The first click generates an ordinary click event. The
second click, if it comes soon enough, generates a double-click event
instead. The event type for a double click event starts with
`double-': for example, `double-mouse-3'.
This means that you can give a special meaning to the second click at
the same place, but it must act on the assumption that the ordinary
single click definition has run when the first click was received.
This constrains what you can do with double clicks, but user
interface designers say that this constraint ought to be followed in
any case. A double click should do something similar to the single
click, only "more so". The command for the double-click event should
perform the extra work for the double click.
If a double-click event has no binding, it changes to the
corresponding single-click event. Thus, if you don't define a
particular double click specially, it executes the single-click command
twice.
Emacs also supports triple-click events whose names start with
`triple-'. Emacs does not distinguish quadruple clicks as event types;
clicks beyond the third generate additional triple-click events.
However, the full number of clicks is recorded in the event list, so you
can distinguish if you really want to. We don't recommend distinct
meanings for more than three clicks, but sometimes it is useful for
subsequent clicks to cycle through the same set of three meanings, so
that four clicks are equivalent to one click, five are equivalent to
two, and six are equivalent to three.
Emacs also records multiple presses in drag and button-down events.
For example, when you press a button twice, then move the mouse while
holding the button, Emacs gets a `double-drag-' event. And at the
moment when you press it down for the second time, Emacs gets a
`double-down-' event (which is ignored, like all button-down events, if
it has no binding).
The variable `double-click-time' specifies how long may elapse
between clicks that are recognized as a pair. Its value is measured in
milliseconds. If the value is `nil', double clicks are not detected at
all. If the value is `t', then there is no time limit.
The symbols for mouse events also indicate the status of the modifier
keys, with the usual prefixes `C-', `M-', `H-', `s-', `A-' and `S-'.
These always precede `double-' or `triple-', which always precede
`drag-' or `down-'.
A frame includes areas that don't show text from the buffer, such as
the mode line and the scroll bar. You can tell whether a mouse button
comes from a special area of the screen by means of dummy "prefix
keys." For example, if you click the mouse in the mode line, you get
the prefix key `mode-line' before the ordinary mouse-button symbol.
Thus, here is how to define the command for clicking the left button in
a mode line to run `scroll-up':
(global-set-key [mode-line mouse-1] 'scroll-up)
Here is the complete list of these dummy prefix keys and their
meanings:
`mode-line'
The mouse was in the mode line of a window.
`vertical-line'
The mouse was in the vertical line separating side-by-side windows.
`vertical-scroll-bar'
The mouse was in a horizontal scroll bar. This is the kind of
scroll bar people normally use.
`horizontal-scroll-bar'
The mouse was in a horizontal scroll bar. Horizontal scroll bars
do horizontal scrolling, and people don't use them often.
You can put more than one mouse button in a key sequence, but it
isn't usual to do so.